Interestingly, you don’t need to slow things down to deflect bullets. This bullet deflection becomes ultra-handy in later levels, as you can use enemy bullets to mow down the increasing numbers of enemies. In this mode, you can cut down enemies before they get to you, and deflect bullets back at their shooters. If you hold down the L trigger, time slows down, giving you extra seconds to react to an attack. These are often vital to gaining that extra fraction of a second you need to get to an enemy before he gets you. The objects on the ground range from empty bottles and Molotov cocktails to lamps, marble statues and smoke bombs. The sword needs no introduction it’s fast, to the point, and kills Weapons at your disposal: your sword, random objects on the ground, and time
Satisfaction that combines the best parts of solving a puzzle with being an However, when you finally clear a room (and watch theĮnsuing bloodbath on the security camera), you get a tremendous sense of Halfway through a room, only to catch a bullet from an off-screen enemy and get Repetitive? It can, especially during later levels, when you make your way You don’t have to be an action game genius to beat this game, but you do need to be able to think through increasingly complex problems.
#The dragon katana zero how to#
Your job is to figure out how to get through each section without getting hit, and that relies more on the ability to see patterns and figuring out paths than on razor-sharp reflexes. It also turns Katana Zero into a puzzle game. It’s a neat in-universe way of explaining the dozens of deaths you’ll experience in this game. The security footage, over which you have no control, is the actual fight. The idea is that when you’re playing, you’re really planning, and the gameplay is actually the Dragon going over the attack in his mind. Immediately afterward, you get treated to black and white security footage of yourself, as you slice and dice through your foes like some kind of angry god. Get hit once, and you rewind to the beginning succeed, and you get a message saying “that should work”. You enter a room and attempt to kill everyone there (you can’t advance until all the enemies are dead). Once you have your assignment, it’s time for “planning”. Targets, all of whom are heavily guarded by a combination of police officers, Put to good use as you’re sent on mission after mission to eliminate high-value To see a few moments into the future and slow down time. You in the shoes of the Dragon, a legendary killer-for-hire who has the ability In Katana Zero, you get to play out this scene, but with a twist: instead of only seeing the act – the brutal assault and the trail of dead – the game takes you through the moments just before, where the deadly assassin plans out his attack. If you’ve ever seen The Matrix (or any of its dozens of knockoffs), or spent any time watching anime, you’ve seen some version of this scene. The security cameras can only watch as the intruder moves on to the next room, leaving behind a trail of corpses in his wake. The traps spring, but he dodges them all effortlessly. The guards shoot, but he dodges all the bullets, then slashes through the guards themselves like a hot knife through butter. The intruder, armed only with a sword, busts through and begins cutting down everything in sight.
Picture this scene: it’s a heavily guarded secret facility.